SphereOccluder3D

Inherits: Occluder3D < Resource < RefCounted < Object

Spherical shape for use with occlusion culling in OccluderInstance3D.

Description

SphereOccluder3D stores a sphere shape that can be used by the engine’s occlusion culling system.

See OccluderInstance3D‘s documentation for instructions on setting up occlusion culling.

Tutorials

Properties

float

radius

1.0


Property Descriptions

float radius = 1.0

  • void set_radius ( float value )

  • float get_radius ( )

The sphere’s radius in 3D units.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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