VisualShaderNodeTransformConstant

Inherits: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object

A Transform3D constant for use within the visual shader graph.

Description

A constant Transform3D, which can be used as an input node.

Properties

Transform3D

constant

Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)


Property Descriptions

Transform3D constant = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)

A Transform3D constant which represents the state of this node.

Previous Next


© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

Built with Sphinx using a theme provided by Read the Docs.