QuadMesh

Inherits: PlaneMesh < PrimitiveMesh < Mesh < Resource < RefCounted < Object

Class representing a square mesh facing the camera.

Description

Class representing a square PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this rotation is more suited for use with billboarded materials. A QuadMesh is equivalent to a PlaneMesh except its default PlaneMesh.orientation is PlaneMesh.FACE_Z.

Tutorials

Properties

Orientation

orientation

2 (overrides PlaneMesh)

Vector2

size

Vector2(1, 1) (overrides PlaneMesh)

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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