QuadOccluder3D

Inherits: Occluder3D < Resource < RefCounted < Object

Flat plane shape for use with occlusion culling in OccluderInstance3D.

Description

QuadOccluder3D stores a flat plane shape that can be used by the engine’s occlusion culling system. See also PolygonOccluder3D if you need to customize the quad’s shape.

See OccluderInstance3D‘s documentation for instructions on setting up occlusion culling.

Tutorials

Properties

Vector2

size

Vector2(1, 1)


Property Descriptions

Vector2 size = Vector2(1, 1)

The quad’s size in 3D units.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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