VisualShaderNodeTransformDecompose

Inherits: VisualShaderNode < Resource < RefCounted < Object

Decomposes a Transform3D into four Vector3s within the visual shader graph.

Description

Takes a 4x4 transform matrix and decomposes it into four vec3 values, one from each row of the matrix.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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