TextureCubemapRD

Inherits: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object

Texture for Cubemap that is bound to a texture created on the RenderingDevice.

Description

This texture class allows you to use a cubemap texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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