RDPipelineRasterizationState

Inherits: RefCounted < Object

Pipeline rasterization state (used by RenderingDevice).

Description

This object is used by RenderingDevice.

Properties

PolygonCullMode

cull_mode

0

float

depth_bias_clamp

0.0

float

depth_bias_constant_factor

0.0

bool

depth_bias_enabled

false

float

depth_bias_slope_factor

0.0

bool

discard_primitives

false

bool

enable_depth_clamp

false

PolygonFrontFace

front_face

0

float

line_width

1.0

int

patch_control_points

1

bool

wireframe

false


Property Descriptions

PolygonCullMode cull_mode = 0

The cull mode to use when drawing polygons, which determines whether front faces or backfaces are hidden.


float depth_bias_clamp = 0.0

  • void set_depth_bias_clamp ( float value )

  • float get_depth_bias_clamp ( )

There is currently no description for this property. Please help us by contributing one!


float depth_bias_constant_factor = 0.0

  • void set_depth_bias_constant_factor ( float value )

  • float get_depth_bias_constant_factor ( )

There is currently no description for this property. Please help us by contributing one!


bool depth_bias_enabled = false

  • void set_depth_bias_enabled ( bool value )

  • bool get_depth_bias_enabled ( )

There is currently no description for this property. Please help us by contributing one!


float depth_bias_slope_factor = 0.0

  • void set_depth_bias_slope_factor ( float value )

  • float get_depth_bias_slope_factor ( )

There is currently no description for this property. Please help us by contributing one!


bool discard_primitives = false

  • void set_discard_primitives ( bool value )

  • bool get_discard_primitives ( )

If true, primitives are discarded immediately before the rasterization stage.


bool enable_depth_clamp = false

  • void set_enable_depth_clamp ( bool value )

  • bool get_enable_depth_clamp ( )

There is currently no description for this property. Please help us by contributing one!


PolygonFrontFace front_face = 0

The winding order to use to determine which face of a triangle is considered its front face.


float line_width = 1.0

  • void set_line_width ( float value )

  • float get_line_width ( )

The line width to use when drawing lines (in pixels). Thick lines may not be supported on all hardware.


int patch_control_points = 1

  • void set_patch_control_points ( int value )

  • int get_patch_control_points ( )

The number of control points to use when drawing a patch with tessellation enabled. Higher values result in higher quality at the cost of performance.


bool wireframe = false

  • void set_wireframe ( bool value )

  • bool get_wireframe ( )

If true, performs wireframe rendering for triangles instead of flat or textured rendering.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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