VisualShaderNodeMix

Inherits: VisualShaderNode < Resource < RefCounted < Object

Linearly interpolates between two values within the visual shader graph.

Description

Translates to mix(a, b, weight) in the shader language.

Properties

OpType

op_type

0


Enumerations

enum OpType:

OpType OP_TYPE_SCALAR = 0

A floating-point scalar.

OpType OP_TYPE_VECTOR_2D = 1

A 2D vector type.

OpType OP_TYPE_VECTOR_2D_SCALAR = 2

The a and b ports use a 2D vector type. The weight port uses a scalar type.

OpType OP_TYPE_VECTOR_3D = 3

A 3D vector type.

OpType OP_TYPE_VECTOR_3D_SCALAR = 4

The a and b ports use a 3D vector type. The weight port uses a scalar type.

OpType OP_TYPE_VECTOR_4D = 5

A 4D vector type.

OpType OP_TYPE_VECTOR_4D_SCALAR = 6

The a and b ports use a 4D vector type. The weight port uses a scalar type.

OpType OP_TYPE_MAX = 7

Represents the size of the OpType enum.


Property Descriptions

OpType op_type = 0

A type of operands and returned value.

Previous Next


© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

Built with Sphinx using a theme provided by Read the Docs.