TextureCubemapArrayRD

Inherits: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object

Texture Array for Cubemaps that is bound to a texture created on the RenderingDevice.

Description

This texture class allows you to use a cubemap array texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

Previous Next


© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

Built with Sphinx using a theme provided by Read the Docs.