EngineProfiler

Inherits: RefCounted < Object

Base class for creating custom profilers.

Description

This class can be used to implement custom profilers that are able to interact with the engine and editor debugger.

See EngineDebugger and EditorDebuggerPlugin for more information.

Methods

void

_add_frame ( Array data ) virtual

void

_tick ( float frame_time, float process_time, float physics_time, float physics_frame_time ) virtual

void

_toggle ( bool enable, Array options ) virtual


Method Descriptions

void _add_frame ( Array data ) virtual

Called when data is added to profiler using EngineDebugger.profiler_add_frame_data.


void _tick ( float frame_time, float process_time, float physics_time, float physics_frame_time ) virtual

Called once every engine iteration when the profiler is active with information about the current frame. All time values are in seconds. Lower values represent faster processing times and are therefore considered better.


void _toggle ( bool enable, Array options ) virtual

Called when the profiler is enabled/disabled, along with a set of options.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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