AnimationNodeBlend2

Inherits: AnimationNodeSync < AnimationNode < Resource < RefCounted < Object

Blends two animations linearly inside of an AnimationNodeBlendTree.

Description

A resource to add to an AnimationNodeBlendTree. Blends two animations linearly based on the amount value.

In general, the blend value should be in the [0.0, 1.0] range. Values outside of this range can blend amplified or inverted animations, however, AnimationNodeAdd2 works better for this purpose.

Tutorials

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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