VisualShaderNodeParticleOutput

Inherits: VisualShaderNodeOutput < VisualShaderNode < Resource < RefCounted < Object

Visual shader node that defines output values for particle emitting.

Description

This node defines how particles are emitted. It allows to customize e.g. position and velocity. Available ports are different depending on which function this node is inside (start, process, collision) and whether custom data is enabled.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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