PhysicsServer3DExtension

Inherits: PhysicsServer3D < Object

Provides virtual methods that can be overridden to create custom PhysicsServer3D implementations.

Description

This class extends PhysicsServer3D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.

Intended for use with GDExtension to create custom implementations of PhysicsServer3D.

Methods

void

_area_add_shape ( RID area, RID shape, Transform3D transform, bool disabled ) virtual

void

_area_attach_object_instance_id ( RID area, int id ) virtual

void

_area_clear_shapes ( RID area ) virtual

RID

_area_create ( ) virtual

int

_area_get_collision_layer ( RID area ) virtual const

int

_area_get_collision_mask ( RID area ) virtual const

int

_area_get_object_instance_id ( RID area ) virtual const

Variant

_area_get_param ( RID area, AreaParameter param ) virtual const

RID

_area_get_shape ( RID area, int shape_idx ) virtual const

int

_area_get_shape_count ( RID area ) virtual const

Transform3D

_area_get_shape_transform ( RID area, int shape_idx ) virtual const

RID

_area_get_space ( RID area ) virtual const

Transform3D

_area_get_transform ( RID area ) virtual const

void

_area_remove_shape ( RID area, int shape_idx ) virtual

void

_area_set_area_monitor_callback ( RID area, Callable callback ) virtual

void

_area_set_collision_layer ( RID area, int layer ) virtual

void

_area_set_collision_mask ( RID area, int mask ) virtual

void

_area_set_monitor_callback ( RID area, Callable callback ) virtual

void

_area_set_monitorable ( RID area, bool monitorable ) virtual

void

_area_set_param ( RID area, AreaParameter param, Variant value ) virtual

void

_area_set_ray_pickable ( RID area, bool enable ) virtual

void

_area_set_shape ( RID area, int shape_idx, RID shape ) virtual

void

_area_set_shape_disabled ( RID area, int shape_idx, bool disabled ) virtual

void

_area_set_shape_transform ( RID area, int shape_idx, Transform3D transform ) virtual

void

_area_set_space ( RID area, RID space ) virtual

void

_area_set_transform ( RID area, Transform3D transform ) virtual

void

_body_add_collision_exception ( RID body, RID excepted_body ) virtual

void

_body_add_constant_central_force ( RID body, Vector3 force ) virtual

void

_body_add_constant_force ( RID body, Vector3 force, Vector3 position ) virtual

void

_body_add_constant_torque ( RID body, Vector3 torque ) virtual

void

_body_add_shape ( RID body, RID shape, Transform3D transform, bool disabled ) virtual

void

_body_apply_central_force ( RID body, Vector3 force ) virtual

void

_body_apply_central_impulse ( RID body, Vector3 impulse ) virtual

void

_body_apply_force ( RID body, Vector3 force, Vector3 position ) virtual

void

_body_apply_impulse ( RID body, Vector3 impulse, Vector3 position ) virtual

void

_body_apply_torque ( RID body, Vector3 torque ) virtual

void

_body_apply_torque_impulse ( RID body, Vector3 impulse ) virtual

void

_body_attach_object_instance_id ( RID body, int id ) virtual

void

_body_clear_shapes ( RID body ) virtual

RID

_body_create ( ) virtual

RID[]

_body_get_collision_exceptions ( RID body ) virtual const

int

_body_get_collision_layer ( RID body ) virtual const

int

_body_get_collision_mask ( RID body ) virtual const

float

_body_get_collision_priority ( RID body ) virtual const

Vector3

_body_get_constant_force ( RID body ) virtual const

Vector3

_body_get_constant_torque ( RID body ) virtual const

float

_body_get_contacts_reported_depth_threshold ( RID body ) virtual const

PhysicsDirectBodyState3D

_body_get_direct_state ( RID body ) virtual

int

_body_get_max_contacts_reported ( RID body ) virtual const

BodyMode

_body_get_mode ( RID body ) virtual const

int

_body_get_object_instance_id ( RID body ) virtual const

Variant

_body_get_param ( RID body, BodyParameter param ) virtual const

RID

_body_get_shape ( RID body, int shape_idx ) virtual const

int

_body_get_shape_count ( RID body ) virtual const

Transform3D

_body_get_shape_transform ( RID body, int shape_idx ) virtual const

RID

_body_get_space ( RID body ) virtual const

Variant

_body_get_state ( RID body, BodyState state ) virtual const

int

_body_get_user_flags ( RID body ) virtual const

bool

_body_is_axis_locked ( RID body, BodyAxis axis ) virtual const

bool

_body_is_continuous_collision_detection_enabled ( RID body ) virtual const

bool

_body_is_omitting_force_integration ( RID body ) virtual const

void

_body_remove_collision_exception ( RID body, RID excepted_body ) virtual

void

_body_remove_shape ( RID body, int shape_idx ) virtual

void

_body_reset_mass_properties ( RID body ) virtual

void

_body_set_axis_lock ( RID body, BodyAxis axis, bool lock ) virtual

void

_body_set_axis_velocity ( RID body, Vector3 axis_velocity ) virtual

void

_body_set_collision_layer ( RID body, int layer ) virtual

void

_body_set_collision_mask ( RID body, int mask ) virtual

void

_body_set_collision_priority ( RID body, float priority ) virtual

void

_body_set_constant_force ( RID body, Vector3 force ) virtual

void

_body_set_constant_torque ( RID body, Vector3 torque ) virtual

void

_body_set_contacts_reported_depth_threshold ( RID body, float threshold ) virtual

void

_body_set_enable_continuous_collision_detection ( RID body, bool enable ) virtual

void

_body_set_force_integration_callback ( RID body, Callable callable, Variant userdata ) virtual

void

_body_set_max_contacts_reported ( RID body, int amount ) virtual

void

_body_set_mode ( RID body, BodyMode mode ) virtual

void

_body_set_omit_force_integration ( RID body, bool enable ) virtual

void

_body_set_param ( RID body, BodyParameter param, Variant value ) virtual

void

_body_set_ray_pickable ( RID body, bool enable ) virtual

void

_body_set_shape ( RID body, int shape_idx, RID shape ) virtual

void

_body_set_shape_disabled ( RID body, int shape_idx, bool disabled ) virtual

void

_body_set_shape_transform ( RID body, int shape_idx, Transform3D transform ) virtual

void

_body_set_space ( RID body, RID space ) virtual

void

_body_set_state ( RID body, BodyState state, Variant value ) virtual

void

_body_set_state_sync_callback ( RID body, Callable callable ) virtual

void

_body_set_user_flags ( RID body, int flags ) virtual

bool

_body_test_motion ( RID body, Transform3D from, Vector3 motion, float margin, int max_collisions, bool collide_separation_ray, bool recovery_as_collision, PhysicsServer3DExtensionMotionResult* result ) virtual const

RID

_box_shape_create ( ) virtual

RID

_capsule_shape_create ( ) virtual

RID

_concave_polygon_shape_create ( ) virtual

float

_cone_twist_joint_get_param ( RID joint, ConeTwistJointParam param ) virtual const

void

_cone_twist_joint_set_param ( RID joint, ConeTwistJointParam param, float value ) virtual

RID

_convex_polygon_shape_create ( ) virtual

RID

_custom_shape_create ( ) virtual

RID

_cylinder_shape_create ( ) virtual

void

_end_sync ( ) virtual

void

_finish ( ) virtual

void

_flush_queries ( ) virtual

void

_free_rid ( RID rid ) virtual

bool

_generic_6dof_joint_get_flag ( RID joint, Vector3.Axis axis, G6DOFJointAxisFlag flag ) virtual const

float

_generic_6dof_joint_get_param ( RID joint, Vector3.Axis axis, G6DOFJointAxisParam param ) virtual const

void

_generic_6dof_joint_set_flag ( RID joint, Vector3.Axis axis, G6DOFJointAxisFlag flag, bool enable ) virtual

void

_generic_6dof_joint_set_param ( RID joint, Vector3.Axis axis, G6DOFJointAxisParam param, float value ) virtual

int

_get_process_info ( ProcessInfo process_info ) virtual

RID

_heightmap_shape_create ( ) virtual

bool

_hinge_joint_get_flag ( RID joint, HingeJointFlag flag ) virtual const

float

_hinge_joint_get_param ( RID joint, HingeJointParam param ) virtual const

void

_hinge_joint_set_flag ( RID joint, HingeJointFlag flag, bool enabled ) virtual

void

_hinge_joint_set_param ( RID joint, HingeJointParam param, float value ) virtual

void

_init ( ) virtual

bool

_is_flushing_queries ( ) virtual const

void

_joint_clear ( RID joint ) virtual

RID

_joint_create ( ) virtual

void

_joint_disable_collisions_between_bodies ( RID joint, bool disable ) virtual

int

_joint_get_solver_priority ( RID joint ) virtual const

JointType

_joint_get_type ( RID joint ) virtual const

bool

_joint_is_disabled_collisions_between_bodies ( RID joint ) virtual const

void

_joint_make_cone_twist ( RID joint, RID body_A, Transform3D local_ref_A, RID body_B, Transform3D local_ref_B ) virtual

void

_joint_make_generic_6dof ( RID joint, RID body_A, Transform3D local_ref_A, RID body_B, Transform3D local_ref_B ) virtual

void

_joint_make_hinge ( RID joint, RID body_A, Transform3D hinge_A, RID body_B, Transform3D hinge_B ) virtual

void

_joint_make_hinge_simple ( RID joint, RID body_A, Vector3 pivot_A, Vector3 axis_A, RID body_B, Vector3 pivot_B, Vector3 axis_B ) virtual

void

_joint_make_pin ( RID joint, RID body_A, Vector3 local_A, RID body_B, Vector3 local_B ) virtual

void

_joint_make_slider ( RID joint, RID body_A, Transform3D local_ref_A, RID body_B, Transform3D local_ref_B ) virtual

void

_joint_set_solver_priority ( RID joint, int priority ) virtual

Vector3

_pin_joint_get_local_a ( RID joint ) virtual const

Vector3

_pin_joint_get_local_b ( RID joint ) virtual const

float

_pin_joint_get_param ( RID joint, PinJointParam param ) virtual const

void

_pin_joint_set_local_a ( RID joint, Vector3 local_A ) virtual

void

_pin_joint_set_local_b ( RID joint, Vector3 local_B ) virtual

void

_pin_joint_set_param ( RID joint, PinJointParam param, float value ) virtual

RID

_separation_ray_shape_create ( ) virtual

void

_set_active ( bool active ) virtual

float

_shape_get_custom_solver_bias ( RID shape ) virtual const

Variant

_shape_get_data ( RID shape ) virtual const

float

_shape_get_margin ( RID shape ) virtual const

ShapeType

_shape_get_type ( RID shape ) virtual const

void

_shape_set_custom_solver_bias ( RID shape, float bias ) virtual

void

_shape_set_data ( RID shape, Variant data ) virtual

void

_shape_set_margin ( RID shape, float margin ) virtual

float

_slider_joint_get_param ( RID joint, SliderJointParam param ) virtual const

void

_slider_joint_set_param ( RID joint, SliderJointParam param, float value ) virtual

void

_soft_body_add_collision_exception ( RID body, RID body_b ) virtual

RID

_soft_body_create ( ) virtual

AABB

_soft_body_get_bounds ( RID body ) virtual const

RID[]

_soft_body_get_collision_exceptions ( RID body ) virtual const

int

_soft_body_get_collision_layer ( RID body ) virtual const

int

_soft_body_get_collision_mask ( RID body ) virtual const

float

_soft_body_get_damping_coefficient ( RID body ) virtual const

float

_soft_body_get_drag_coefficient ( RID body ) virtual const

float

_soft_body_get_linear_stiffness ( RID body ) virtual const

Vector3

_soft_body_get_point_global_position ( RID body, int point_index ) virtual const

float

_soft_body_get_pressure_coefficient ( RID body ) virtual const

int

_soft_body_get_simulation_precision ( RID body ) virtual const

RID

_soft_body_get_space ( RID body ) virtual const

Variant

_soft_body_get_state ( RID body, BodyState state ) virtual const

float

_soft_body_get_total_mass ( RID body ) virtual const

bool

_soft_body_is_point_pinned ( RID body, int point_index ) virtual const

void

_soft_body_move_point ( RID body, int point_index, Vector3 global_position ) virtual

void

_soft_body_pin_point ( RID body, int point_index, bool pin ) virtual

void

_soft_body_remove_all_pinned_points ( RID body ) virtual

void

_soft_body_remove_collision_exception ( RID body, RID body_b ) virtual

void

_soft_body_set_collision_layer ( RID body, int layer ) virtual

void

_soft_body_set_collision_mask ( RID body, int mask ) virtual

void

_soft_body_set_damping_coefficient ( RID body, float damping_coefficient ) virtual

void

_soft_body_set_drag_coefficient ( RID body, float drag_coefficient ) virtual

void

_soft_body_set_linear_stiffness ( RID body, float linear_stiffness ) virtual

void

_soft_body_set_mesh ( RID body, RID mesh ) virtual

void

_soft_body_set_pressure_coefficient ( RID body, float pressure_coefficient ) virtual

void

_soft_body_set_ray_pickable ( RID body, bool enable ) virtual

void

_soft_body_set_simulation_precision ( RID body, int simulation_precision ) virtual

void

_soft_body_set_space ( RID body, RID space ) virtual

void

_soft_body_set_state ( RID body, BodyState state, Variant variant ) virtual

void

_soft_body_set_total_mass ( RID body, float total_mass ) virtual

void

_soft_body_set_transform ( RID body, Transform3D transform ) virtual

void

_soft_body_update_rendering_server ( RID body, PhysicsServer3DRenderingServerHandler rendering_server_handler ) virtual

RID

_space_create ( ) virtual

int

_space_get_contact_count ( RID space ) virtual const

PackedVector3Array

_space_get_contacts ( RID space ) virtual const

PhysicsDirectSpaceState3D

_space_get_direct_state ( RID space ) virtual

float

_space_get_param ( RID space, SpaceParameter param ) virtual const

bool

_space_is_active ( RID space ) virtual const

void

_space_set_active ( RID space, bool active ) virtual

void

_space_set_debug_contacts ( RID space, int max_contacts ) virtual

void

_space_set_param ( RID space, SpaceParameter param, float value ) virtual

RID

_sphere_shape_create ( ) virtual

void

_step ( float step ) virtual

void

_sync ( ) virtual

RID

_world_boundary_shape_create ( ) virtual

bool

body_test_motion_is_excluding_body ( RID body ) const

bool

body_test_motion_is_excluding_object ( int object ) const


Method Descriptions

void _area_add_shape ( RID area, RID shape, Transform3D transform, bool disabled ) virtual

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void _area_attach_object_instance_id ( RID area, int id ) virtual

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void _area_clear_shapes ( RID area ) virtual

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RID _area_create ( ) virtual

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int _area_get_collision_layer ( RID area ) virtual const

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int _area_get_collision_mask ( RID area ) virtual const

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int _area_get_object_instance_id ( RID area ) virtual const

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Variant _area_get_param ( RID area, AreaParameter param ) virtual const

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RID _area_get_shape ( RID area, int shape_idx ) virtual const

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int _area_get_shape_count ( RID area ) virtual const

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Transform3D _area_get_shape_transform ( RID area, int shape_idx ) virtual const

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RID _area_get_space ( RID area ) virtual const

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Transform3D _area_get_transform ( RID area ) virtual const

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void _area_remove_shape ( RID area, int shape_idx ) virtual

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void _area_set_area_monitor_callback ( RID area, Callable callback ) virtual

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void _area_set_collision_layer ( RID area, int layer ) virtual

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void _area_set_collision_mask ( RID area, int mask ) virtual

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void _area_set_monitor_callback ( RID area, Callable callback ) virtual

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void _area_set_monitorable ( RID area, bool monitorable ) virtual

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void _area_set_param ( RID area, AreaParameter param, Variant value ) virtual

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void _area_set_ray_pickable ( RID area, bool enable ) virtual

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void _area_set_shape ( RID area, int shape_idx, RID shape ) virtual

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void _area_set_shape_disabled ( RID area, int shape_idx, bool disabled ) virtual

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void _area_set_shape_transform ( RID area, int shape_idx, Transform3D transform ) virtual

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void _area_set_space ( RID area, RID space ) virtual

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void _area_set_transform ( RID area, Transform3D transform ) virtual

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void _body_add_collision_exception ( RID body, RID excepted_body ) virtual

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void _body_add_constant_central_force ( RID body, Vector3 force ) virtual

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void _body_add_constant_force ( RID body, Vector3 force, Vector3 position ) virtual

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void _body_add_constant_torque ( RID body, Vector3 torque ) virtual

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void _body_add_shape ( RID body, RID shape, Transform3D transform, bool disabled ) virtual

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void _body_apply_central_force ( RID body, Vector3 force ) virtual

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void _body_apply_central_impulse ( RID body, Vector3 impulse ) virtual

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void _body_apply_force ( RID body, Vector3 force, Vector3 position ) virtual

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void _body_apply_impulse ( RID body, Vector3 impulse, Vector3 position ) virtual

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void _body_apply_torque ( RID body, Vector3 torque ) virtual

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void _body_apply_torque_impulse ( RID body, Vector3 impulse ) virtual

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void _body_attach_object_instance_id ( RID body, int id ) virtual

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void _body_clear_shapes ( RID body ) virtual

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RID _body_create ( ) virtual

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RID[] _body_get_collision_exceptions ( RID body ) virtual const

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int _body_get_collision_layer ( RID body ) virtual const

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int _body_get_collision_mask ( RID body ) virtual const

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float _body_get_collision_priority ( RID body ) virtual const

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Vector3 _body_get_constant_force ( RID body ) virtual const

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Vector3 _body_get_constant_torque ( RID body ) virtual const

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float _body_get_contacts_reported_depth_threshold ( RID body ) virtual const

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PhysicsDirectBodyState3D _body_get_direct_state ( RID body ) virtual

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int _body_get_max_contacts_reported ( RID body ) virtual const

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BodyMode _body_get_mode ( RID body ) virtual const

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int _body_get_object_instance_id ( RID body ) virtual const

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Variant _body_get_param ( RID body, BodyParameter param ) virtual const

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RID _body_get_shape ( RID body, int shape_idx ) virtual const

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int _body_get_shape_count ( RID body ) virtual const

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Transform3D _body_get_shape_transform ( RID body, int shape_idx ) virtual const

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RID _body_get_space ( RID body ) virtual const

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Variant _body_get_state ( RID body, BodyState state ) virtual const

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int _body_get_user_flags ( RID body ) virtual const

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bool _body_is_axis_locked ( RID body, BodyAxis axis ) virtual const

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bool _body_is_continuous_collision_detection_enabled ( RID body ) virtual const

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bool _body_is_omitting_force_integration ( RID body ) virtual const

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void _body_remove_collision_exception ( RID body, RID excepted_body ) virtual

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void _body_remove_shape ( RID body, int shape_idx ) virtual

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void _body_reset_mass_properties ( RID body ) virtual

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void _body_set_axis_lock ( RID body, BodyAxis axis, bool lock ) virtual

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void _body_set_axis_velocity ( RID body, Vector3 axis_velocity ) virtual

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void _body_set_collision_layer ( RID body, int layer ) virtual

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void _body_set_collision_mask ( RID body, int mask ) virtual

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void _body_set_collision_priority ( RID body, float priority ) virtual

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void _body_set_constant_force ( RID body, Vector3 force ) virtual

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void _body_set_constant_torque ( RID body, Vector3 torque ) virtual

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void _body_set_contacts_reported_depth_threshold ( RID body, float threshold ) virtual

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void _body_set_enable_continuous_collision_detection ( RID body, bool enable ) virtual

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void _body_set_force_integration_callback ( RID body, Callable callable, Variant userdata ) virtual

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void _body_set_max_contacts_reported ( RID body, int amount ) virtual

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void _body_set_mode ( RID body, BodyMode mode ) virtual

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void _body_set_omit_force_integration ( RID body, bool enable ) virtual

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void _body_set_param ( RID body, BodyParameter param, Variant value ) virtual

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void _body_set_ray_pickable ( RID body, bool enable ) virtual

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void _body_set_shape ( RID body, int shape_idx, RID shape ) virtual

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void _body_set_shape_disabled ( RID body, int shape_idx, bool disabled ) virtual

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void _body_set_shape_transform ( RID body, int shape_idx, Transform3D transform ) virtual

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void _body_set_space ( RID body, RID space ) virtual

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void _body_set_state ( RID body, BodyState state, Variant value ) virtual

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void _body_set_state_sync_callback ( RID body, Callable callable ) virtual

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void _body_set_user_flags ( RID body, int flags ) virtual

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bool _body_test_motion ( RID body, Transform3D from, Vector3 motion, float margin, int max_collisions, bool collide_separation_ray, bool recovery_as_collision, PhysicsServer3DExtensionMotionResult* result ) virtual const

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RID _box_shape_create ( ) virtual

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RID _capsule_shape_create ( ) virtual

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RID _concave_polygon_shape_create ( ) virtual

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float _cone_twist_joint_get_param ( RID joint, ConeTwistJointParam param ) virtual const

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void _cone_twist_joint_set_param ( RID joint, ConeTwistJointParam param, float value ) virtual

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RID _convex_polygon_shape_create ( ) virtual

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RID _custom_shape_create ( ) virtual

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RID _cylinder_shape_create ( ) virtual

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void _end_sync ( ) virtual

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void _finish ( ) virtual

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void _flush_queries ( ) virtual

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void _free_rid ( RID rid ) virtual

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bool _generic_6dof_joint_get_flag ( RID joint, Vector3.Axis axis, G6DOFJointAxisFlag flag ) virtual const

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float _generic_6dof_joint_get_param ( RID joint, Vector3.Axis axis, G6DOFJointAxisParam param ) virtual const

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void _generic_6dof_joint_set_flag ( RID joint, Vector3.Axis axis, G6DOFJointAxisFlag flag, bool enable ) virtual

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void _generic_6dof_joint_set_param ( RID joint, Vector3.Axis axis, G6DOFJointAxisParam param, float value ) virtual

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int _get_process_info ( ProcessInfo process_info ) virtual

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RID _heightmap_shape_create ( ) virtual

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bool _hinge_joint_get_flag ( RID joint, HingeJointFlag flag ) virtual const

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float _hinge_joint_get_param ( RID joint, HingeJointParam param ) virtual const

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void _hinge_joint_set_flag ( RID joint, HingeJointFlag flag, bool enabled ) virtual

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void _hinge_joint_set_param ( RID joint, HingeJointParam param, float value ) virtual

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void _init ( ) virtual

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bool _is_flushing_queries ( ) virtual const

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void _joint_clear ( RID joint ) virtual

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RID _joint_create ( ) virtual

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void _joint_disable_collisions_between_bodies ( RID joint, bool disable ) virtual

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int _joint_get_solver_priority ( RID joint ) virtual const

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JointType _joint_get_type ( RID joint ) virtual const

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bool _joint_is_disabled_collisions_between_bodies ( RID joint ) virtual const

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void _joint_make_cone_twist ( RID joint, RID body_A, Transform3D local_ref_A, RID body_B, Transform3D local_ref_B ) virtual

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void _joint_make_generic_6dof ( RID joint, RID body_A, Transform3D local_ref_A, RID body_B, Transform3D local_ref_B ) virtual

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void _joint_make_hinge ( RID joint, RID body_A, Transform3D hinge_A, RID body_B, Transform3D hinge_B ) virtual

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void _joint_make_hinge_simple ( RID joint, RID body_A, Vector3 pivot_A, Vector3 axis_A, RID body_B, Vector3 pivot_B, Vector3 axis_B ) virtual

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void _joint_make_pin ( RID joint, RID body_A, Vector3 local_A, RID body_B, Vector3 local_B ) virtual

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void _joint_make_slider ( RID joint, RID body_A, Transform3D local_ref_A, RID body_B, Transform3D local_ref_B ) virtual

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void _joint_set_solver_priority ( RID joint, int priority ) virtual

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Vector3 _pin_joint_get_local_a ( RID joint ) virtual const

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Vector3 _pin_joint_get_local_b ( RID joint ) virtual const

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float _pin_joint_get_param ( RID joint, PinJointParam param ) virtual const

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void _pin_joint_set_local_a ( RID joint, Vector3 local_A ) virtual

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void _pin_joint_set_local_b ( RID joint, Vector3 local_B ) virtual

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void _pin_joint_set_param ( RID joint, PinJointParam param, float value ) virtual

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RID _separation_ray_shape_create ( ) virtual

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void _set_active ( bool active ) virtual

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float _shape_get_custom_solver_bias ( RID shape ) virtual const

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Variant _shape_get_data ( RID shape ) virtual const

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float _shape_get_margin ( RID shape ) virtual const

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ShapeType _shape_get_type ( RID shape ) virtual const

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void _shape_set_custom_solver_bias ( RID shape, float bias ) virtual

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void _shape_set_data ( RID shape, Variant data ) virtual

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void _shape_set_margin ( RID shape, float margin ) virtual

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float _slider_joint_get_param ( RID joint, SliderJointParam param ) virtual const

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void _slider_joint_set_param ( RID joint, SliderJointParam param, float value ) virtual

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void _soft_body_add_collision_exception ( RID body, RID body_b ) virtual

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RID _soft_body_create ( ) virtual

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AABB _soft_body_get_bounds ( RID body ) virtual const

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RID[] _soft_body_get_collision_exceptions ( RID body ) virtual const

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int _soft_body_get_collision_layer ( RID body ) virtual const

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int _soft_body_get_collision_mask ( RID body ) virtual const

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float _soft_body_get_damping_coefficient ( RID body ) virtual const

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float _soft_body_get_drag_coefficient ( RID body ) virtual const

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float _soft_body_get_linear_stiffness ( RID body ) virtual const

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Vector3 _soft_body_get_point_global_position ( RID body, int point_index ) virtual const

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float _soft_body_get_pressure_coefficient ( RID body ) virtual const

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int _soft_body_get_simulation_precision ( RID body ) virtual const

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RID _soft_body_get_space ( RID body ) virtual const

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Variant _soft_body_get_state ( RID body, BodyState state ) virtual const

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float _soft_body_get_total_mass ( RID body ) virtual const

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bool _soft_body_is_point_pinned ( RID body, int point_index ) virtual const

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void _soft_body_move_point ( RID body, int point_index, Vector3 global_position ) virtual

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void _soft_body_pin_point ( RID body, int point_index, bool pin ) virtual

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void _soft_body_remove_all_pinned_points ( RID body ) virtual

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void _soft_body_remove_collision_exception ( RID body, RID body_b ) virtual

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void _soft_body_set_collision_layer ( RID body, int layer ) virtual

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void _soft_body_set_collision_mask ( RID body, int mask ) virtual

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void _soft_body_set_damping_coefficient ( RID body, float damping_coefficient ) virtual

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void _soft_body_set_drag_coefficient ( RID body, float drag_coefficient ) virtual

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void _soft_body_set_linear_stiffness ( RID body, float linear_stiffness ) virtual

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void _soft_body_set_mesh ( RID body, RID mesh ) virtual

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void _soft_body_set_pressure_coefficient ( RID body, float pressure_coefficient ) virtual

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void _soft_body_set_ray_pickable ( RID body, bool enable ) virtual

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void _soft_body_set_simulation_precision ( RID body, int simulation_precision ) virtual

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void _soft_body_set_space ( RID body, RID space ) virtual

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void _soft_body_set_state ( RID body, BodyState state, Variant variant ) virtual

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void _soft_body_set_total_mass ( RID body, float total_mass ) virtual

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void _soft_body_set_transform ( RID body, Transform3D transform ) virtual

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void _soft_body_update_rendering_server ( RID body, PhysicsServer3DRenderingServerHandler rendering_server_handler ) virtual

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RID _space_create ( ) virtual

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int _space_get_contact_count ( RID space ) virtual const

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PackedVector3Array _space_get_contacts ( RID space ) virtual const

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PhysicsDirectSpaceState3D _space_get_direct_state ( RID space ) virtual

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float _space_get_param ( RID space, SpaceParameter param ) virtual const

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bool _space_is_active ( RID space ) virtual const

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void _space_set_active ( RID space, bool active ) virtual

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void _space_set_debug_contacts ( RID space, int max_contacts ) virtual

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void _space_set_param ( RID space, SpaceParameter param, float value ) virtual

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RID _sphere_shape_create ( ) virtual

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void _step ( float step ) virtual

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void _sync ( ) virtual

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RID _world_boundary_shape_create ( ) virtual

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bool body_test_motion_is_excluding_body ( RID body ) const

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bool body_test_motion_is_excluding_object ( int object ) const

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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