Blender ESCN exporter

Note

This chapter relates to the Blender plugin called “Godot Blender Exporter”, which can be downloaded here: https://github.com/godotengine/godot-blender-exporter

This plugin can be used to export Blender scenes in a Godot-specific scene format called ESCN, which is similar to TSCN (text format) but will be imported as binary SCN for performance.

Details on exporting

Disabling specific objects

Sometimes you don’t want some objects exported (e.g. high-res models used for baking). An object will not be exported if it is not rendered in the scene. This can be set in the outliner:

../../../_images/hide.jpg

Objects hidden in the viewport will be exported, but will be hidden in the Godot scene.

Build pipeline integration

If you have hundreds of model files, you don’t want your artists to waste time manually exporting their blend files. To combat this, the exporter provides a Python function io_scene_godot.export(out_file_path) that can be called to export a file. This allows easy integration with other build systems. An example Makefile and Python script that exports all the blends in a directory are present in the godot-blender-exporter repository.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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