VisualShaderNodeRandomRange

Inherits: VisualShaderNode < Resource < RefCounted < Object

A visual shader node that generates a pseudo-random scalar.

Description

Random range node will output a pseudo-random scalar value in the specified range, based on the seed. The value is always the same for the given seed and range, so you should provide a changing input, e.g. by using time.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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