VisualShaderNodeParticleMeshEmitter
Inherits: VisualShaderNodeParticleEmitter < VisualShaderNode < Resource < RefCounted < Object
A visual shader node that makes particles emitted in a shape defined by a Mesh.
Description
VisualShaderNodeParticleEmitter that makes the particles emitted in a shape of the assigned mesh. It will emit from the mesh’s surfaces, either all or only the specified one.
Properties
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Property Descriptions
Mesh mesh
The Mesh that defines emission shape.
int surface_index = 0
Index of the surface that emits particles. use_all_surfaces must be false
for this to take effect.
bool use_all_surfaces = true
If true
, the particles will emit from all surfaces of the mesh.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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