VisualShaderNodeExpression
Inherits: VisualShaderNodeGroupBase < VisualShaderNodeResizableBase < VisualShaderNode < Resource < RefCounted < Object
Inherited By: VisualShaderNodeGlobalExpression
A custom visual shader graph expression written in Godot Shading Language.
Description
Custom Godot Shading Language expression, with a custom number of input and output ports.
The provided code is directly injected into the graph’s matching shader function (vertex
, fragment
, or light
), so it cannot be used to declare functions, varyings, uniforms, or global constants. See VisualShaderNodeGlobalExpression for such global definitions.
Properties
|
Property Descriptions
String expression = ""
An expression in Godot Shading Language, which will be injected at the start of the graph’s matching shader function (vertex
, fragment
, or light
), and thus cannot be used to declare functions, varyings, uniforms, or global constants.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
Built with Sphinx using a theme provided by Read the Docs.