VisualShaderNodeFloatConstant

Inherits: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object

A scalar floating-point constant to be used within the visual shader graph.

Description

Translated to float in the shader language.

Properties

float

constant

0.0


Property Descriptions

float constant = 0.0

  • void set_constant ( float value )

  • float get_constant ( )

A floating-point constant which represents a state of this node.

Previous Next


© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

Built with Sphinx using a theme provided by Read the Docs.