RDTextureFormat

Inherits: RefCounted < Object

Texture format (used by RenderingDevice).

Description

This object is used by RenderingDevice.

Properties

int

array_layers

1

int

depth

1

DataFormat

format

8

int

height

1

int

mipmaps

1

TextureSamples

samples

0

TextureType

texture_type

1

BitField<TextureUsageBits>

usage_bits

0

int

width

1

Methods

void

add_shareable_format ( DataFormat format )

void

remove_shareable_format ( DataFormat format )


Property Descriptions

int array_layers = 1

  • void set_array_layers ( int value )

  • int get_array_layers ( )

The number of layers in the texture. Only relevant for 2D texture arrays.


int depth = 1

  • void set_depth ( int value )

  • int get_depth ( )

The texture’s depth (in pixels). This is always 1 for 2D textures.


DataFormat format = 8

The texture’s pixel data format.


int height = 1

  • void set_height ( int value )

  • int get_height ( )

The texture’s height (in pixels).


int mipmaps = 1

  • void set_mipmaps ( int value )

  • int get_mipmaps ( )

The number of mipmaps available in the texture.


TextureSamples samples = 0

The number of samples used when sampling the texture.


TextureType texture_type = 1

The texture type.


BitField<TextureUsageBits> usage_bits = 0

The texture’s usage bits, which determine what can be done using the texture.


int width = 1

  • void set_width ( int value )

  • int get_width ( )

The texture’s width (in pixels).


Method Descriptions

void add_shareable_format ( DataFormat format )

There is currently no description for this method. Please help us by contributing one!


void remove_shareable_format ( DataFormat format )

There is currently no description for this method. Please help us by contributing one!

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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