CircleShape2D

Inherits: Shape2D < Resource < RefCounted < Object

A 2D circle shape used for physics collision.

Description

A 2D circle shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D.

Performance: CircleShape2D is fast to check collisions against. It is faster than RectangleShape2D and CapsuleShape2D.

Properties

float

radius

10.0


Property Descriptions

float radius = 10.0

  • void set_radius ( float value )

  • float get_radius ( )

The circle’s radius.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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