OpenXRIPBinding
Inherits: Resource < RefCounted < Object
Defines a binding between an OpenXRAction and an XR input or output.
Description
This binding resource binds an OpenXRAction to inputs or outputs. As most controllers have left hand and right versions that are handled by the same interaction profile we can specify multiple bindings. For instance an action “Fire” could be bound to both “/user/hand/left/input/trigger” and “/user/hand/right/input/trigger”.
Properties
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Methods
void | |
get_path_count ( ) const | |
void | remove_path ( String path ) |
Property Descriptions
OpenXRAction action
void set_action ( OpenXRAction value )
OpenXRAction get_action ( )
OpenXRAction that is bound to these paths.
PackedStringArray paths = PackedStringArray()
void set_paths ( PackedStringArray value )
PackedStringArray get_paths ( )
Paths that define the inputs or outputs bound on the device.
Method Descriptions
void add_path ( String path )
Add an input/output path to this binding.
int get_path_count ( ) const
Get the number of input/output paths in this binding.
bool has_path ( String path ) const
Returns true
if this input/output path is part of this binding.
void remove_path ( String path )
Removes this input/output path from this binding.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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