Texture3DRD

Inherits: Texture3D < Texture < Resource < RefCounted < Object

Texture for 3D that is bound to a texture created on the RenderingDevice.

Description

This texture class allows you to use a 3D texture created directly on the RenderingDevice as a texture for materials, meshes, etc.

Properties

RID

texture_rd_rid

RID()


Property Descriptions

RID texture_rd_rid = RID()

  • void set_texture_rd_rid ( RID value )

  • RID get_texture_rd_rid ( )

The RID of the texture object created on the RenderingDevice.

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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