VisualShaderNodeTransformDecompose
继承: VisualShaderNode < Resource < RefCounted < Object
在可视化着色器图中,将 Transform3D 分解为四个 Vector3。
描述
获取一个4x4的变换矩阵,并将其分解为四个vec3
值,每行一个。
© 版权所有 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision b1c660f7
.
Built with Sphinx using a theme provided by Read the Docs.