TextureCubemapArrayRD
继承: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object
立方体贴图的纹理数组,被绑定到在 RenderingDevice 上创建的纹理。
描述
该纹理类允许你使用直接在 RenderingDevice 上创建的立方体贴图数组纹理作为材质、网格等的纹理。
© 版权所有 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision b1c660f7
.
Built with Sphinx using a theme provided by Read the Docs.