引擎核心与模块

The following pages are meant to introduce the global organization of Godot Engine’s source code, and give useful tips for extending and fixing the engine on the C++ side.

Godot 源代码入门

本节讲述(几乎)每个源文件中都会用到的基础知识。

修改源代码扩展 Godot

本节讲述修改 Godot 的 C++ 源代码能做什么。

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