VisualShaderNodeTexture2DArrayParameter

继承: VisualShaderNodeTextureParameter < VisualShaderNodeParameter < VisualShaderNode < Resource < RefCounted < Object

Texture2DArray 类型着色器参数(uniform)的可视化着色器节点。

描述

这个参数允许为着色器提供一个纹理集合。可以使用 VisualShaderNodeTexture2DArray 从数组中提取纹理。

Previous Next


© 版权所有 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision b1c660f7.

Built with Sphinx using a theme provided by Read the Docs.