GodotSharp
继承: Object
Bridge between Godot and the Mono runtime (Mono-enabled builds only).
描述
This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
See also CSharpScript.
方法
方法说明
bool is_runtime_initialized ( )
Returns true
if the .NET runtime is initialized, false
otherwise.
© 版权所有 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision b1c660f7
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