GodotSharp

继承: Object

Bridge between Godot and the Mono runtime (Mono-enabled builds only).

描述

This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.

See also CSharpScript.

方法

bool

is_runtime_initialized ( )


方法说明

bool is_runtime_initialized ( )

Returns true if the .NET runtime is initialized, false otherwise.

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© 版权所有 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision b1c660f7.

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