VisualShaderNodeTransformConstant
继承: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object
Transform3D 常量,在可视化着色器图中使用。
描述
Transform3D 常量,可用作输入节点。
属性
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属性说明
Transform3D constant = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
void set_constant ( Transform3D value )
Transform3D get_constant ( )
Transform3D 常量,代表该节点的状态。
© 版权所有 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision b1c660f7
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