VisualShaderNodeTransformConstant

继承: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object

Transform3D 常量,在可视化着色器图中使用。

描述

Transform3D 常量,可用作输入节点。

属性

Transform3D

constant

Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)


属性说明

Transform3D constant = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)

Transform3D 常量,代表该节点的状态。

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© 版权所有 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision b1c660f7.

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